Damnit, the last comic almost got me. I actually was on a nice solid roll with the drawings, and i even finished the drawings before 1am sunday night/monday morning. No small task, considering the complexity of the damn things (i don’t think i’ve challenged myself to draw hands like i had to in this comic in a long time. Still not perfect, but i’m getting better at them.) But daaahm… i hit a brick wall when i sat down to enter the dialogue. Just wasn’t quite right, the characters were saying more than my scribbled script had them saying…
This happens pretty much all the time, and usually the dialogue changes arent too bad because i’ve been thinking about them the whole time i’m drawing… but these drawings were saying and putting forth too many things, a welter of ideas, concepts, thoughts, undercurrents… it was all getting confused, discordinant…
Odd, really. Sometimes the dialogue is hard because the drawings dont say enough, and you are scrabbling for the ideas for a talking head. Other times, the drawings say too much, and you find yourself trying to have the characters say too much to match them… In the end, i found that what i really needed to do was to let the drawings do the communicating and cut back on some of the expose. It really helped, made it work better. In the past, i’ve had comics that i’ve eliminated the dialogue entirely because i felt the drawings said things the way dialogue couldn’t. Funny how all this works sometimes.
oh, and thanks for the gift art, dan. I really wish i could make make my characters look more real yet more abstract at the same time the way you can
Much rockage
I owe you TWO gift arts now (grumble)