The Halfpipe
Wednesday, August 22nd, 2007Bweh. Last night i found myself twicking and twicking at the drawings over and over again as i adjusted and erased and modified the expressions, getting hung up on details and discarding frames and redrawing frames on 2nd and 3rd sheets of paper to be merged into the final comic when i scanned… and as it got later and i wondered and worried as i often do about the time it was taking.
The comic has been going well, but i’ve had a lot of trouble getting other things done. I’ve been trying to squeeze things into the day or two worth of time i have between comics - things like new products, a 2008 calendar, a few doujinshi projects i want to get under way, dealing with the Kodansha translations, trying to get to things with the new website, etc. My stubbornness about insisting on doing 3 comics per week is admirable, but looking at it from another point of view i wonder if i’ve been shooting myself in the proverbial foot all this time. Like that FexEx commercial where they wonder why they aren’t more productive. The woman suggests they get rid of the halfpipe, but the boss says no, the halfpipe stays.
There are two things i can do to make the MT comics work - by that i mean, I produce MT comics for free and i need to start working on other projects while MT is still going strong. I can simplify the art, reduce the time it takes to do them, or reduce the number of them that i do per week. I keep trying to simplify, but when i’m producing them i just can’t help but indulge in them - basically nullifying all attempts to reduce the time investment. Very noble, i suppose, but there are a lot of things that suffer. Rants, Blogs, Products, the Megagear store, products that i need to get designs finished for (so i can, like, support a family maybe?), personal life, getting things ready for our new baby… you get the idea.
The thing is, i don’t think that its the actual *production* time that is an issue. When i know exactly where the comic is going, when the script is solid and my vision of it is clear, it goes quickly. A fully developed comic with a finished script and layout can take 6-7 hrs to do, even with full backgrounds. I typically roll a lot of my development into the production, kind of a parallel processing thing. It’s very nice, but im beginning to think its a little indulgent and incredibly inefficient. If i am going to do 3 comics per week, i cant do long story development, short story development, dialoguing, drawing, and finishing all in the same day. That’s my halfpipe, and i think its got to go.
To do that, i think i need to do the one thing i have always considered off the table - go to a 2 comic per week schedule for a while. Each comic is taking a full day and a half to produce right now. thats 5 full days per week. Add all of the stuff we have to do related to the pregnancy, and… there isn’t anything left. No time for the store, no time for freewriting, sketching, story development, product development, ranting - anything. I need that time to add some balance and breathing room to the equation and stop being the indulgent, suffering “artist.”
I haven’t decided if im really going to drop to a 2 per week schedule yet, or for how long. I am this week - i need to regroup, finish the hatch on mondays comic, etc. This comic is mostly done, i have two frames to draw and dialogue to nail down. I’m gonna jump in and try to see if i can make some progress with some other things, things that have been needing attention for weeks.
Maybe it’s called getting realistic, im not sure. But maybe 2 regularly delivered comics with everything else you expect from these websites - rants, updates, etc - including some other projects like maybe ‘warmth’ getting off the ground (and that endgames doujin i want to do)… we’ll see.
I do work pretty hard, it’d just be nice to feel more of a sense of accomplishment more often. It might be more workable than than the way i normally deal with my productivity issues.